

As a beginner ripper you might wonder where to find the following stuff: icon, dummy and inner (for autotiles). The custom "bugged" chipset looked like this:Īfter this picture explanation, you might still be wondering some things. The chipset didn't work because he didn't arrange his tiles in a manner that could be properly read by RM2k3. However, when he posted his custom chipset the problem became clear. The first thing that came to my mind was a mistake I made in my own early days: Simply copying the file to my game file without properly importing it (thus the transparent colour you intended isn't the transparent colour in the editor). Anyway, introduction: A forum member posted a screenshot of his Editor, which showed that his custom chipset wasn't doing what it was supposed to do. English is not my mother language and as such, you will probably find some typos or grammar mistakes while reading this. I hope this will have some educational value for the reader and I would like to apologise for my English in advance. Fortunately, I finally got some time to write the tutorial up. Some months ago, Kentona asked me if I could write up a tutorial about it so the information wouldn't be lost forever in the big sea of topics. I tried to explain the solution to his problem in as much detail as I could, and it ended up being a pretty nice picture tutorial about the handling of chipsets (also called tilesets). About one year ago, a question emerged in topic asking for help about a specific problem regarding a custom chipset used by a RM2k3 beginner.
